Archive for the 'Rapid City' Category

Bounder

Sunday, February 4th, 2007

Almost all of the major characters in Rapid City are based on people I know. Some are based on individuals, and some are based on more general ‘types’ of people.

I knew I needed a character to be positive and energetic, and also an unexpected source of wisdom. As an inside joke on one of the people this character was going to be based on, I wanted to call him something monkey related. “The Monkey” perhaps.

But it wasn’t working just right. It wasn’t coming together.

So, I put it on the back burner and thought about other aspects of Rapid City. Looking at my cast of characters, I realized that I needed to get a few more of them up off the ground. For visual reasons, I needed to draw the reader’s eye up into the sky.

Flying, swinging, leaping, something like that.

Then it hit me. That high-energy positivity I was looking for…that frenetic pro-activity…it is just like pop-punk. In fact, just like a lot of the pop-punk bands I was listening to in the days that I am actually writing about in Rapid City. Pop-punk bands withy names like “Bounder”.

So many things have just come together perfectly on this project. It is a neat kind of synergy that really makes me feel like we are on the right track.

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[SKETCHBOOK] Bounder

Sunday, February 4th, 2007

So I’ve been revisiting some of the characters that I wasn’t quite sure on their look. Something was off to me and so I’m tweaking them. So here’s Bounder. Slight revision to his look.

Enjoy.

Bounder come at you

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Spade

Saturday, February 3rd, 2007

When people flip through Rapid City sketch books one of the characters they always seem to ask about is Spade.

He is one of my favorites as well. Spade is the caretaker of the grounds where secrets are buried. Some secrets just need a symbolic, psychological, burial. For others, however, someone needs to get a shovel and put them down in the dirt. That’s what Spade does.

Whose secrets is he keeping, and from whom?

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[SKETCHBOOK] Spade

Saturday, February 3rd, 2007

It’s been a while since I’ve drawn Spade. He’s probably one of the more mysterious characters of Rapid City and one of my favorites to draw. So here’s a new one.

Enjoy.

Spade in the grave

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The wolfpack

Wednesday, January 31st, 2007

Seems like there is some kind of new-age, PC, re-thinking of the werewolf. They have gone from monster to nature spirit, like man and nature harmoniously intermingled.

That does not describe our wolves at all. They are bad. Bad dogs, bad people, and bad monsters.

So, maybe ours actually is closer to that new vision. I mean, when have you ever seen mankind mix with nature when nature has not been seriously messed up.

That’s what our version is, not a noble woodland spirit, but the power and savagery of nature polluted by the petty barbarism and stupidity of mankind.

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[SKETCHBOOK] Wolfpack

Thursday, January 25th, 2007

Been sick the past week or so. So I’ve been doing some some sketching to get back into things.

Here’s one of the werewolves.

Enjoy.

wolfpack_sm.jpg

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Process.

Wednesday, November 22nd, 2006

Hey gang!

It occurred to us that none of you out there know anything about our process. With most comic books, the process is about the same: a writer writes it, a penciller pencils it, an inker inks it, and a letterer finishes things up.

This is not the case with us.

Our process is much more involved (re: complicated). The three of us are in on every stage of development which not only allows us to create a product that tells our story exactly the way we want it to be told but also allows us to play to our strengths.

To demonstrate, I will run you through the development of page 2 of our first issue.

Step 1

First, we begin with Josh’s script. This is pretty standard fare as far as scripts go. You might notice, though, that Josh has included statements of mood and intention for my benefit. Josh and I have been friends for many years so this sort of shorthand is for the most part legible to me. Jason, on the other hand, only cares about explosions, dinosaurs, and robots—so these mean very little to him.

stage1.jpg

Step 2

Once I get my hands on the script, I read through a hard copy of it and make notes to myself in the margins in the form of textual notes and mini-thumbnails. We have decided that I will do the main translation from script to sequentials. But we don’t want Jason being left out of the process (and it’s possible that I might misinterpret Josh’s annotations), so I crank out a very rough storyboard of how the story progresses in my mind using only text locations in roughed out page boxes.

stage2.jpg

Step 3

I do this for the entire issue in one big grid. This allows us to see how the story will pace without being hung up on graphics (which also saves me a considerable amount of drawing time. With this done and agreed upon (you’ll see that some changes were made before the next phase), I begin to rough out an actual rough thumbnail of the page.

stage3.jpg

Step 4

With a visual in hand, Josh and Jason offer their critiques. For the most part, we want to shoot for compression. Often I spend too much time dilly-dallying with inconsequential scene elements, so it’s their job to point out superfluous panels or concepts that could be combined into a single panel. Jason has a real incentive for this because every bit that stays in, he must draw in full detail down the road. Compression is our friend. Once this is worked out, I next draw up a more refined thumbnail which has all the details that I want Jason to make sure he includes.

stage4.jpg

Step 5

As you can see, this thumb is a lot more legible than the one before. You can also see how whole panels were reworked and even deleted to tighten up the story. Once we have this one in place, Jason takes the wheel. Using my tightened thumbnail for reference, he sketches out his working thumbnail from which he will work during the final pencils on Bristol.

stage5.jpg

This is the last I will see of this page until Jason gets the final pencils done. Once done, he will pack them up in a snail-mail envelope and send them to me for inking (something that I enjoy and that Jason finds artistically disturbing/daunting). When these are done, it’s back up to Jason to drop in word balloons and art design elements to make the package cohesive.

So that’s our process as it stands. It’s time consuming and involved, but it allows us to generate a product that we’re all excited to create. Rather than ship off chores to isolated departments, we work together to bring you the best comic that we can make—playing to our strengths and avoiding our weaknesses.

Love,
Micah

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