Archive for the 'Projects' Category

Rapid City: B-Sides Wins Gold for Adair Printing

Tuesday, June 16th, 2009

Back in early May we were contacted by Kim Kachadoorian of Adair Printing. She was letting us know that she entered our Rapid City: B-Sides in the Detroit Craftsman Club contest. She went on to inform us that it won a Gold Printing Award!

rc_b-sides_cover-1

Every year the “craftsman club” (aka printers) has a contest where printers send in some of their best work over the last year. I really liked the comic book from day one and put it aside for the contest. I thought the design was great, the black and white images were very detailed and skillfully drawn. So I entered it into the contest. These printers are what I call “old school” at least most of them. This book really stood out on the table as something different than printing for packaging or calendars or other types of books. It was entered into the digital saddle stitched entry level.

As you can imagine we are quite excited here, because Adair helped us produce an amazing looking book and we are very happy that they won something for the hard work they did.

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RC in NYC.

Friday, April 18th, 2008

If you are in New York City this weekend and heading to the NYCCon, then stop by the MONOLITH booth and see Josh, Bekah and Matt. They are there this weekend debuting the Rapid City: B-Sides book. The book will be available here through the site sometime this weekend.

In the meantime, enjoy the cover.

RC B-Sides No.1 Cover

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Developments

Friday, February 22nd, 2008

Comics is about tracking changes from one moment to the next. You see two different images side by side, and you are seeing two different moments in time. The change happens in between.

So that’s what we are getting here. You look one minute and it is one thing, and then it is another.

Blah, blah, b;ah, long story short. We here at MONOLITH are proud to announce our latest addition. He is an artist from Memphis named Matt Bowers. His stuff is high-energy and fun, but also very technical.

We’re working with Matt to get something together for the NYC con. Matt and I are re-tooling a Rapid City side story that Micah, Jason, and I had started to put together a few months ago. So, if nothing else, this book is sure to have our most extensive credits page to date. It is really a fun challenge to make this story work with a new artist. Going over the whole thing again, but seeing it fresh, really shows me what works and what does not. Hopefully, those of you who stop by to see us in New York will agree with the decisions we end up making.

And here are some of the roughs we are working with.
24hrs in RC pg8
24hrs in RC pg6

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Taming Horses

Tuesday, January 29th, 2008

‘Rapid City’ is about (among other things) power. It is about different individuals and their relationships to power. It is about what you do with the power you have and how you feel about the power you have.

These relationships are literal when it comes to the superheroes on the page, but they are also metaphorical for those of us doing the creating. You know, we have certain powers over this work, and our efforts, and we are responsible for how we use them. Power, glory, responsibility, duty, penalty….all that stuff. How we use our powers (for example: the power to draw awesome pictures), will determine the fate of “Rapid City”. See what a cool metaphor that is?

Different characters were created to represent different attitudes toward power.

The werewolves who turn up early in the first act are there to show the results of power gleefully unchecked. Not just loose, but wantonly running rampant. Power with no control.

Meanwhile, in the real world, pressure and time conspire against us and Jason found himself having trouble getting ahold of that creative energy. The power was in there, it just wasn’t doing what it was supposed to.

Back in “Rapid City”. The wolves must have an opposite. If they are power with no control, then there must be someone who has no power but complete control.

Enter Hector. One of the very few ‘normal’ humans in the main cast of characters. Hector represents control. He sees all use of power as excessive. Through training, focus, and determination, he turns the tables on those with powers. Exploiting their abilities as weaknesses.

They are the opposite ends of the spectrum. Power and control.

So, when Jason finds himself needing to not only tap into his power, but control it to get some work done…who comes out on his sketch pad?

Hector.

Hector, putting a beat-down on those wolves.

Hector, Tamer of Werewolves.

Josh
Hector the Alpha Dog

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The Suburbs of Rapid City

Sunday, January 20th, 2008

The comic book we are working on, “Rapid City”, is part of a comic book universe. I know how that sounds. Don’t cringe just yet.

I know that ever DIY, small press, superhero creator envisions their creations in a fully developed universe, just like the ones that Marvel and DC spent decades developing. For those big guys, these universes provide a sense of familiarity and relevance. So much so that the little guys ape the device, often without realizing that it will not have the same effect.

I get defensive when the subject of universes comes up. Lots of creators and readers of indie superhero comics count this kind of world-building as a major draw for those comics. And, when done well, those things are cool. It is nice to know that some character who gets mentioned is not just a random name-drop, but actually someone who might show up in another book at some point. And now the defensiveness: That is not what I am doing!

The coherent world of “Rapid City” simply grew out of characters having developed and inter-related backgrounds, and a controlling metaphor across all of the stories. The metaphor acts like a lens, through which real-life people and events become story elements. In this way, back-story and character development, spread virally. At this point, with the lens firmly in place, exploring back story seems more like discovering than creating.

There are lots of stories to be told in “Rapid City”, The ones that are worth telling and depth and insight to the title’s central story. These side stories are not just about adding to this world’s fact catalog. They are about establishing different thematic elements.

Newsarama.com columnist Brian Hibbs, however, makes some very good points about diluting the brad identity. Here: http://www.newsarama.com/Tilting2_0/Tilting48.html

While I fully understand the thematic function of a “Rapid City” side story featuring minor characters and exploring a different aspect of tha individuals realtionship with power, this might not be completely clear to a reader. It doesn’t really matter if the reader fully ‘gets it’. If they enjoy that “Rapid City” off-shoot and go looking for more, only to discover the main “Rapid City” title, it is possible that it could cause confusion.

And then, instead of fulfilling my intended purpose of steadily feeding that addiction, building the world, and exploring the theme, I could be accidentally diluting the strength of teh book in the mind of potential readers.

Hibbs, and others, warn that “this comic is great, I want more” can quickly devolve into “What is this comic? Is it the same as hat one I got a few weeks ago?” in the minds of even the most indie-seeking of readers.

It makes for a very tough decision. A dilema we have not yet solved.

I have a feeling, though, that all of the new avenues that internet publication offers will more easily allow us to tuck side projects under a main umbrella. A short story published only on the web nestles much more cozily in the mind of the reader than a distinct comic fighting for shelf space with the book that spawned it.

Will we even be big enough to bother considering problems like these? Are there possible solutions? Is ths brand confusion even a real problem? I really don’t know. But I do hope that when we get to that bridge (closer every day) that we cross it well.

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24 Gone.

Monday, October 8th, 2007

Well we did our little 24 Hour Comic Day project (see last post) this past Sunday. Needless to say it was quite a learning experience. It showed our strengths and our weaknesses. I think best of all we had a great time doing it. It was a lot of fun. And a huge thanks to those that took the time to come hang out with us while we did it “live”. It definitely gave us renewed inspiration to get Rapid City done. It also got us talking about doing something similar to the 24HCD on regular basis (monthly or bi-monthly), but for a shorter period of time. Something where we can interact with others while we work. We’ll have more on that soon. Thanks again, and we’ll be in touch shortly here.

(*The main villain of our 24HCD project.)
pd-rough4.jpg

pd-rough3.jpg

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24 Hours of Comic Insanity

Saturday, October 6th, 2007

24hcd2007logo.gif Well since we have conflicting schedules the actual weekend of 24 Hour Comic Day, we decided to jump the gun here and do it a little early. Something we are also doing a little different is all three of us will be working on the project instead of individually doing our own. And…we’ll be doing it live. So come check us out from Midnight Saturday to Midnight Sunday (or is that really Midnight Sunday to Midnight Monday???). Any ways, it’s going on NOW!

So come join us at some point of this 24 hour insanity.

Visit: [ENDED]

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