S.C.A.L.A.P.

As I have mentioned elsewhere, Rapid City is comic that is largely based on my life. The characters are based on people I know, and the events are often versions of things that actually happened. Of course, it is seen through a thick lens of metaphor.

Add to that the fact that I have been working on it, in one form or another, for about 4 years.

I know these characters pretty well. In fact, I can just put them in a scene and stand back and let them talk. It comes so naturally at this point that I have to actually slow them down a little to catch it all.

My task as writer, when it comes to dialog, is not so much like construction anymore. It is more like sculpting. I take the huge messy glob of language and I trim it back and tease it until it fits the shape I need it to fit. And I am really getting into it.

It makes me feel like a writer to just open up the creative flood gates and write down everything that comes out. But it makes me feel like a good writer, a professional writer, to surgically triage which lines get to live and which lines must die.

To guide me in this I am turning back to some of the harsh, mechanical, writing principles I have picked up in books and classes over the years. To apply these ideas as more than just theoretical guidelines, i have given myself some rules.

At the top of each notebook page, I have written S.C.A.L.A.P. Start Scene As Late As Possible.

If you can start a scene without some detail, then get rid of the detail. You don’t need it. I imagine the scene, and then I pick a starting point for it. I keep moving that scene forward until it doesn’t make any sense. Then I move the start back about 1/2 a second.

Done.

Or rather, begun.

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